You don't have to use direct control, but you'd be daft not to. That's really what it's all about: taking the visceral control and putting it right in the player's hands where it belongs.' 'The idea behind this is something that's been looked at in a bunch of other games where they look to take the army combat of an RTS and mix it with the direct control of first-person shooters. 'Controlling an army is a lot of fun, but what about controlling just one or two units?' asks Degnan.
Since you're freed up from juggling the movements of a large number of units, Relic has had a bit of a fiddle with the mechanics, too.