(If you haven’t played Portal 2 and you aren’t into video games…you should probably still play it just for the story). It allows for further speculation and discussion amongst fans of the franchise. Regardless of its small scale, the comic does provide fans with additional material and information regarding the Portal universe, and builds upon the narrative which players can experience. It’s similar to the Matrix’s use of comics, games and films, just on a far smaller scale. The comic provides an interesting perspective into numerous in-game elements and areas, and there are aspects of the game which can only be properly understood after learning about the character of ‘Doug Rattmann’ and the other story elements covered by the comic. We are responsible for any content on our websites pursuant to the general legal provisions, particularly 7 para. It also fills the gap between the original Portal and it’s sequel. Published just prior to the release of the anticipated Portal 2, the comic builds upon the mysterious and incomplete world that Valve has created through it’s Half-Life and Portal game franchises. The Portal 2 ‘Lab Rat’ comic is an excellent example of a transmedia storytelling strategy.